+ /* clear render buffer base addresses */
+ WREG32(CB_COLOR0_BASE, 0);
+ WREG32(CB_COLOR1_BASE, 0);
+ WREG32(CB_COLOR2_BASE, 0);
+ WREG32(CB_COLOR3_BASE, 0);
+ WREG32(CB_COLOR4_BASE, 0);
+ WREG32(CB_COLOR5_BASE, 0);
+ WREG32(CB_COLOR6_BASE, 0);
+ WREG32(CB_COLOR7_BASE, 0);
+ WREG32(CB_COLOR8_BASE, 0);
+ WREG32(CB_COLOR9_BASE, 0);
+ WREG32(CB_COLOR10_BASE, 0);
+ WREG32(CB_COLOR11_BASE, 0);
+
+ /* set the shader const cache sizes to 0 */
+ for (i = SQ_ALU_CONST_BUFFER_SIZE_PS_0; i < 0x28200; i += 4)
+ WREG32(i, 0);
+ for (i = SQ_ALU_CONST_BUFFER_SIZE_HS_0; i < 0x29000; i += 4)
+ WREG32(i, 0);
+