During cleanup, use L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE to tear down the setup
done by L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP.
This allows unloading and reloading of ps3fb while the sound driver keeps the
GPU open.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: linux-fbdev-devel@lists.sourceforge.net
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
+#define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603
#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
+static inline int lv1_gpu_fb_close(u64 context_handle)
+{
+ return lv1_gpu_context_attribute(context_handle,
+ L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
+ 0, 0, 0);
+}
+
#endif /* _ASM_POWERPC_PS3GPU_H */
#endif /* _ASM_POWERPC_PS3GPU_H */
info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
if (!info)
info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
if (!info)
- goto err_context_unmap;
+ goto err_context_fb_close;
par = info->par;
par->mode_id = ~ps3fb_mode; /* != ps3fb_mode, to trigger change */
par = info->par;
par->mode_id = ~ps3fb_mode; /* != ps3fb_mode, to trigger change */
fb_dealloc_cmap(&info->cmap);
err_framebuffer_release:
framebuffer_release(info);
fb_dealloc_cmap(&info->cmap);
err_framebuffer_release:
framebuffer_release(info);
+err_context_fb_close:
+ lv1_gpu_fb_close(ps3fb.context_handle);
err_context_unmap:
lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
ps3fb_videomemory.size, CBE_IOPTE_M);
err_context_unmap:
lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
ps3fb_videomemory.size, CBE_IOPTE_M);
info = dev->core.driver_data = NULL;
}
iounmap((u8 __force __iomem *)ps3fb.dinfo);
info = dev->core.driver_data = NULL;
}
iounmap((u8 __force __iomem *)ps3fb.dinfo);
+ lv1_gpu_fb_close(ps3fb.context_handle);
lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
ps3fb_videomemory.size, CBE_IOPTE_M);
lv1_gpu_context_free(ps3fb.context_handle);
lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
ps3fb_videomemory.size, CBE_IOPTE_M);
lv1_gpu_context_free(ps3fb.context_handle);