if (IS_ERR(new))
goto out;
- {
+ if (no_context) {
+ /* save for contextualization */
+ new->w.user_nodemask = nodes;
+ } else {
int ret;
NODEMASK_SCRATCH(scratch);
if (scratch) {
}
}
err = 0;
- if (no_context) {
- /* save for contextualization */
- new->w.user_nodemask = nodes;
- }
out:
/* Restore string for error message */