return inet6_ehashfn(laddr, lport, faddr, fport);
}
+static inline void __inet6_hash(struct inet_hashinfo *hashinfo,
+ struct sock *sk)
+{
+ struct hlist_head *list;
+ rwlock_t *lock;
+
+ BUG_TRAP(sk_unhashed(sk));
+
+ if (sk->sk_state == TCP_LISTEN) {
+ list = &hashinfo->listening_hash[inet_sk_listen_hashfn(sk)];
+ lock = &hashinfo->lhash_lock;
+ inet_listen_wlock(hashinfo);
+ } else {
+ unsigned int hash;
+ sk->sk_hash = hash = inet6_sk_ehashfn(sk);
+ hash &= (hashinfo->ehash_size - 1);
+ list = &hashinfo->ehash[hash].chain;
+ lock = &hashinfo->ehash[hash].lock;
+ write_lock(lock);
+ }
+
+ __sk_add_node(sk, list);
+ sock_prot_inc_use(sk->sk_prot);
+ write_unlock(lock);
+}
+
/*
* Sockets in TCP_CLOSE state are _always_ taken out of the hash, so
* we need not check it for TCP lookups anymore, thanks Alexey. -DaveM
if(*((__u32 *)&(tw->tw_dport)) == ports &&
sk->sk_family == PF_INET6) {
- const struct tcp6_timewait_sock *tcp6tw = tcp6_twsk(sk);
+ const struct inet6_timewait_sock *tw6 = inet6_twsk(sk);
- if (ipv6_addr_equal(&tcp6tw->tw_v6_daddr, saddr) &&
- ipv6_addr_equal(&tcp6tw->tw_v6_rcv_saddr, daddr) &&
+ if (ipv6_addr_equal(&tw6->tw_v6_daddr, saddr) &&
+ ipv6_addr_equal(&tw6->tw_v6_rcv_saddr, daddr) &&
(!sk->sk_bound_dev_if || sk->sk_bound_dev_if == dif))
goto hit;
}