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[net-next-2.6.git] / include / linux / gameport.h
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1da177e4
LT
1#ifndef _GAMEPORT_H
2#define _GAMEPORT_H
3
4/*
5 * Copyright (c) 1999-2002 Vojtech Pavlik
6 *
7 * This program is free software; you can redistribute it and/or modify it
8 * under the terms of the GNU General Public License version 2 as published by
9 * the Free Software Foundation.
10 */
11
25478bb2 12#ifdef __KERNEL__
1da177e4 13#include <asm/io.h>
7e044e05 14#include <linux/types.h>
1da177e4 15#include <linux/list.h>
286295eb 16#include <linux/mutex.h>
1da177e4 17#include <linux/device.h>
4e57b681 18#include <linux/timer.h>
5a0e3ad6 19#include <linux/slab.h>
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20
21struct gameport {
22
23 void *port_data; /* Private pointer for gameport drivers */
24 char name[32];
25 char phys[32];
26
27 int io;
28 int speed;
29 int fuzz;
30
31 void (*trigger)(struct gameport *);
32 unsigned char (*read)(struct gameport *);
33 int (*cooked_read)(struct gameport *, int *, int *);
34 int (*calibrate)(struct gameport *, int *, int *);
35 int (*open)(struct gameport *, int);
36 void (*close)(struct gameport *);
37
38 struct timer_list poll_timer;
39 unsigned int poll_interval; /* in msecs */
40 spinlock_t timer_lock;
41 unsigned int poll_cnt;
42 void (*poll_handler)(struct gameport *);
43
44 struct gameport *parent, *child;
45
46 struct gameport_driver *drv;
286295eb 47 struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */
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48
49 struct device dev;
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50
51 struct list_head node;
52};
53#define to_gameport_port(d) container_of(d, struct gameport, dev)
54
55struct gameport_driver {
56
57 void *private;
58 char *description;
59
60 int (*connect)(struct gameport *, struct gameport_driver *drv);
61 int (*reconnect)(struct gameport *);
62 void (*disconnect)(struct gameport *);
63
64 struct device_driver driver;
65
7e044e05 66 bool ignore;
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67};
68#define to_gameport_driver(d) container_of(d, struct gameport_driver, driver)
69
70int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
71void gameport_close(struct gameport *gameport);
1da177e4 72
668d1e60
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73#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
74
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75void __gameport_register_port(struct gameport *gameport, struct module *owner);
76static inline void gameport_register_port(struct gameport *gameport)
77{
78 __gameport_register_port(gameport, THIS_MODULE);
79}
80
81void gameport_unregister_port(struct gameport *gameport);
82
668d1e60
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83void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
84 __attribute__ ((format (printf, 2, 3)));
85
86#else
87
88static inline void gameport_register_port(struct gameport *gameport)
89{
90 return;
91}
92
93static inline void gameport_unregister_port(struct gameport *gameport)
94{
95 return;
96}
97
98static inline void gameport_set_phys(struct gameport *gameport,
99 const char *fmt, ...)
100{
101 return;
102}
103
104#endif
105
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106static inline struct gameport *gameport_allocate_port(void)
107{
cd861280 108 struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL);
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109
110 return gameport;
111}
112
113static inline void gameport_free_port(struct gameport *gameport)
114{
115 kfree(gameport);
116}
117
118static inline void gameport_set_name(struct gameport *gameport, const char *name)
119{
120 strlcpy(gameport->name, name, sizeof(gameport->name));
121}
122
1da177e4 123/*
0b28002f 124 * Use the following functions to manipulate gameport's per-port
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125 * driver-specific data.
126 */
127static inline void *gameport_get_drvdata(struct gameport *gameport)
128{
129 return dev_get_drvdata(&gameport->dev);
130}
131
132static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
133{
134 dev_set_drvdata(&gameport->dev, data);
135}
136
137/*
0b28002f 138 * Use the following functions to pin gameport's driver in process context
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139 */
140static inline int gameport_pin_driver(struct gameport *gameport)
141{
286295eb 142 return mutex_lock_interruptible(&gameport->drv_mutex);
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143}
144
145static inline void gameport_unpin_driver(struct gameport *gameport)
146{
286295eb 147 mutex_unlock(&gameport->drv_mutex);
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148}
149
6902c0be
DT
150int __gameport_register_driver(struct gameport_driver *drv,
151 struct module *owner, const char *mod_name);
8c4b3c29 152static inline int __must_check gameport_register_driver(struct gameport_driver *drv)
1da177e4 153{
6902c0be 154 return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME);
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155}
156
157void gameport_unregister_driver(struct gameport_driver *drv);
158
25478bb2
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159#endif /* __KERNEL__ */
160
1da177e4
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161#define GAMEPORT_MODE_DISABLED 0
162#define GAMEPORT_MODE_RAW 1
163#define GAMEPORT_MODE_COOKED 2
164
165#define GAMEPORT_ID_VENDOR_ANALOG 0x0001
166#define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
167#define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
168#define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
169#define GAMEPORT_ID_VENDOR_GENIUS 0x0005
170#define GAMEPORT_ID_VENDOR_INTERACT 0x0006
171#define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
172#define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
173#define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
174#define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a
175
25478bb2
DW
176#ifdef __KERNEL__
177
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178static inline void gameport_trigger(struct gameport *gameport)
179{
180 if (gameport->trigger)
181 gameport->trigger(gameport);
182 else
183 outb(0xff, gameport->io);
184}
185
186static inline unsigned char gameport_read(struct gameport *gameport)
187{
188 if (gameport->read)
189 return gameport->read(gameport);
190 else
191 return inb(gameport->io);
192}
193
194static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
195{
196 if (gameport->cooked_read)
197 return gameport->cooked_read(gameport, axes, buttons);
198 else
199 return -1;
200}
201
202static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
203{
204 if (gameport->calibrate)
205 return gameport->calibrate(gameport, axes, max);
206 else
207 return -1;
208}
209
210static inline int gameport_time(struct gameport *gameport, int time)
211{
212 return (time * gameport->speed) / 1000;
213}
214
215static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
216{
217 gameport->poll_handler = handler;
218}
219
220static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
221{
222 gameport->poll_interval = msecs;
223}
224
225void gameport_start_polling(struct gameport *gameport);
226void gameport_stop_polling(struct gameport *gameport);
227
25478bb2 228#endif /* __KERNEL__ */
1da177e4 229#endif