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1#ifndef _GAMEPORT_H
2#define _GAMEPORT_H
3
4/*
5 * Copyright (c) 1999-2002 Vojtech Pavlik
6 *
7 * This program is free software; you can redistribute it and/or modify it
8 * under the terms of the GNU General Public License version 2 as published by
9 * the Free Software Foundation.
10 */
11
12#include <asm/io.h>
13#include <linux/list.h>
14#include <linux/device.h>
15
16struct gameport {
17
18 void *port_data; /* Private pointer for gameport drivers */
19 char name[32];
20 char phys[32];
21
22 int io;
23 int speed;
24 int fuzz;
25
26 void (*trigger)(struct gameport *);
27 unsigned char (*read)(struct gameport *);
28 int (*cooked_read)(struct gameport *, int *, int *);
29 int (*calibrate)(struct gameport *, int *, int *);
30 int (*open)(struct gameport *, int);
31 void (*close)(struct gameport *);
32
33 struct timer_list poll_timer;
34 unsigned int poll_interval; /* in msecs */
35 spinlock_t timer_lock;
36 unsigned int poll_cnt;
37 void (*poll_handler)(struct gameport *);
38
39 struct gameport *parent, *child;
40
41 struct gameport_driver *drv;
42 struct semaphore drv_sem; /* protects serio->drv so attributes can pin driver */
43
44 struct device dev;
45 unsigned int registered; /* port has been fully registered with driver core */
46
47 struct list_head node;
48};
49#define to_gameport_port(d) container_of(d, struct gameport, dev)
50
51struct gameport_driver {
52
53 void *private;
54 char *description;
55
56 int (*connect)(struct gameport *, struct gameport_driver *drv);
57 int (*reconnect)(struct gameport *);
58 void (*disconnect)(struct gameport *);
59
60 struct device_driver driver;
61
62 unsigned int ignore;
63};
64#define to_gameport_driver(d) container_of(d, struct gameport_driver, driver)
65
66int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
67void gameport_close(struct gameport *gameport);
68void gameport_rescan(struct gameport *gameport);
69
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70#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
71
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72void __gameport_register_port(struct gameport *gameport, struct module *owner);
73static inline void gameport_register_port(struct gameport *gameport)
74{
75 __gameport_register_port(gameport, THIS_MODULE);
76}
77
78void gameport_unregister_port(struct gameport *gameport);
79
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80void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
81 __attribute__ ((format (printf, 2, 3)));
82
83#else
84
85static inline void gameport_register_port(struct gameport *gameport)
86{
87 return;
88}
89
90static inline void gameport_unregister_port(struct gameport *gameport)
91{
92 return;
93}
94
95static inline void gameport_set_phys(struct gameport *gameport,
96 const char *fmt, ...)
97{
98 return;
99}
100
101#endif
102
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103static inline struct gameport *gameport_allocate_port(void)
104{
105 struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL);
106
107 return gameport;
108}
109
110static inline void gameport_free_port(struct gameport *gameport)
111{
112 kfree(gameport);
113}
114
115static inline void gameport_set_name(struct gameport *gameport, const char *name)
116{
117 strlcpy(gameport->name, name, sizeof(gameport->name));
118}
119
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120/*
121 * Use the following fucntions to manipulate gameport's per-port
122 * driver-specific data.
123 */
124static inline void *gameport_get_drvdata(struct gameport *gameport)
125{
126 return dev_get_drvdata(&gameport->dev);
127}
128
129static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
130{
131 dev_set_drvdata(&gameport->dev, data);
132}
133
134/*
135 * Use the following fucntions to pin gameport's driver in process context
136 */
137static inline int gameport_pin_driver(struct gameport *gameport)
138{
139 return down_interruptible(&gameport->drv_sem);
140}
141
142static inline void gameport_unpin_driver(struct gameport *gameport)
143{
144 up(&gameport->drv_sem);
145}
146
147void __gameport_register_driver(struct gameport_driver *drv, struct module *owner);
148static inline void gameport_register_driver(struct gameport_driver *drv)
149{
150 __gameport_register_driver(drv, THIS_MODULE);
151}
152
153void gameport_unregister_driver(struct gameport_driver *drv);
154
155#define GAMEPORT_MODE_DISABLED 0
156#define GAMEPORT_MODE_RAW 1
157#define GAMEPORT_MODE_COOKED 2
158
159#define GAMEPORT_ID_VENDOR_ANALOG 0x0001
160#define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
161#define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
162#define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
163#define GAMEPORT_ID_VENDOR_GENIUS 0x0005
164#define GAMEPORT_ID_VENDOR_INTERACT 0x0006
165#define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
166#define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
167#define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
168#define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a
169
170static inline void gameport_trigger(struct gameport *gameport)
171{
172 if (gameport->trigger)
173 gameport->trigger(gameport);
174 else
175 outb(0xff, gameport->io);
176}
177
178static inline unsigned char gameport_read(struct gameport *gameport)
179{
180 if (gameport->read)
181 return gameport->read(gameport);
182 else
183 return inb(gameport->io);
184}
185
186static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
187{
188 if (gameport->cooked_read)
189 return gameport->cooked_read(gameport, axes, buttons);
190 else
191 return -1;
192}
193
194static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
195{
196 if (gameport->calibrate)
197 return gameport->calibrate(gameport, axes, max);
198 else
199 return -1;
200}
201
202static inline int gameport_time(struct gameport *gameport, int time)
203{
204 return (time * gameport->speed) / 1000;
205}
206
207static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
208{
209 gameport->poll_handler = handler;
210}
211
212static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
213{
214 gameport->poll_interval = msecs;
215}
216
217void gameport_start_polling(struct gameport *gameport);
218void gameport_stop_polling(struct gameport *gameport);
219
220#endif